Game Programmer
Software Developer
I am a game programmer and software developer that works a lot with Unity amongst other programming languages, tools and engines! I love making things, and in my free time I play guitar and practice production.
Skills
Experience
Education
This game was the winner for both People's Choice and Best Mechanics/Fun at the second annual Lojam x GDS game jam! This game works best with a controller, I recommend trying it out!
I did all of the gameplay programming and controls, the UI programming, the environment generation, and the music. My partner John did all of the art and Dylan did the enemy AI and the NavMesh.
Try it on itchThis game was made in 2 days for the GDS MicroJam and won best art. This was made entirely in Unity with the assets being made in aseprite and the music being made in FamiStudio.
I programmed the inventory system and the player movement, and I also did the music. My partner Dylan did the art and the gameplay loop.
Try it on itchThis submission was made in Unity for LoJam 2024. I programmed the game itself including menus, mechanics, and physics while my two other team mates did the art and music.
I came up with the concept and programmed the game mechanics, controls, and physics.
Try it on itchThis was my first assignment in CS 4482 where we had to make our first game. I programmed the game and made all of the assets.
I made all of the sprites and music, and did all of the programming.
Try it on itchThis submission was made in Godot for LoJam x GDS in 2024, a game jam in collaboration with the Western Game Design Society. This game suffered from scope creep during the week as well as dealing with bugs I couldn't figure out on my own. This was also my first 3D game.
I did all of the game mechanics, controls, mechanics, and the flipping animation.
Try it on itchMy very first game! Made in Godot as a submission for LoJam 2023 with some friends. This project suffered some communication issues at first, but I was still pretty happy with the final product. It runs very poorly in the browser, so please download the ZIP if you want to try it.
I programmed all of the enemies and the scene transitions.
Try it on itch